//==============================================================================
// Corps de garde_anim.txt                                          @Sharkal mod/Stephen caines model
//==============================================================================

import Construction_defines_anim.txt
import building_damage_defines_anim.txt

//==============================================================================
define VINEA
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}

//==============================================================================
define VINEB
{
   set hotspot
   {
      version
      {
         Visual Building VineB
      }
   }  
}

//==============================================================================
define CypressB
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressB
      }
   }  
}

//==============================================================================
define CypressA
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressA
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}
//==============================================================================
define Grass
{
	set hotspot
	{
		version
		{
		   Visual World A Grass A
		}
		version
		{
		   Visual World A Grass B
		}
		version
		{
		   Visual World A Grass C
		}
		version
		{
		   Visual World A Grass D
		}
		version
		{
		   Visual World A Grass E
		}
		version
		{
		   Visual World A Grass F
		}
		version
		{
		   Visual World A Bush B
		}
		version
		{
		   Visual World A Bush A
		}
	}  
}

//==============================================================================
define Door
{
   set hotspot
   {
      version
      {
          Visual Building Beta G Stable Door
		replaceTexture building g shared01 2 map/Building Beta N Stable01
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Building Beta N Stable
		replaceTexture building g shared01 2 map/Building Beta N Stable01
connect Rightfoot Grass hotspot                         
connect Leftfoot Grass hotspot
connect Lefthand Grass hotspot
connect Leftleg Grass hotspot			         
connect Rightleg Grass hotspot
connect hotspot Door hotspot
			}
		}
	}	
}


